New comments cannot be posted and votes cannot be cast. Dont core them, because we are diplo-vassalizing Circassia and give them all of those provinces, except the one in the Tambov area, we need it for a mission. This page was last edited on 12 April 2022, at 12:12. What to pick as Muscovy early on? Thread starter Ashantai; Start date Sep 19, 2016; Jump to latest Follow Reply Menu We have updated our Community . Questions, Paradox A place to share content, ask questions and/or talk about the grand strategy game Europa Universalis IV by Paradox Development Studio. We will not allow newcomers and pretenders to claim the legacy of our forefathers. There is a reason why Alaska was sold. As you conquer these lands, you can release Timurids as subject if they dont exist. Make sure you do this while in the Age of Discovery. Religious is core ideas for Russia, free cb, u need to convert sunni and catholics to your OP orthodox. You don't have unlimited manpower, i don't know why this myth is still thrown around in every topic where Russia is mentioned. That said, you can't really go wrong with the bonuses they provide. Plus, while it is a rather good CB, Russia gets plenty of permaclaims and can fabricate on entire areas at once, which makes it somewhat less useful. They will drop your forts quickly, but rarely upgrade their own forts. Permanent claims on most of Eastern Europe and North Asia. Where's Quantity? Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. on Paradox technology, Legal You can be so rich you can actually spawn global trade with this setup. Into the forests and hinterlands of the land we today call Russia. Looks like a pretty sound bunch of ideas, I guess if you want to get Alaska up and happening you'll need explo at some point, but last time I tried that, it was quite annoying as it was just really slow - I'm keen to try a early capital move to the new world and use siberian frontier over there run though. Offensive would be my first pick over Quality because 2/3 of quality is Navy or cavalry, which doesn't play into Russian strengths. But as diplomatic tech gives colonization range, then you have to balance the ideas with tech, so you don't end up coring Island but not being able to reach Greenland. EUIV: AAR's, Let's Plays, and Fan Fiction, EU IV: Alternate History Short Story Contest Contr. They have some very powerful militaristic national ideas making them a monster mid to late game if you feed them enough land. Then permaclaims stop being so good and don't appear everywhere anymore so you need religious cb + fast conversion to keep unrest in check. Oh, did I mention you get +30% goods produced from this (policies)? They are one of the most powerful nations at the start. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. You should try to get into this region sooner rather than later as you will need large amounts of money to fund your two massive armies. It also exists in campaigns started in 1525 or later. In terror our people fled the plains of Rus' and went north. Trade for $$$ to pay for your huge armie. 2) Diplomacy. If you go quantity over aristocratic. So what's about Expansion casus beli versus Religious casus beli? In terror our people fled the plains of Rus' and went north. Swap out influence with trade imo. Realistically after that you pick based on what you need. Declare on someone who is allied to one of Mings tributaries. Full annex Ryazan/Odeyev. This should give you about 35-40 absolutism. Age of Discovery- Transfer Subject -> War Taxes -> AE Reduction, Age of Reformation- Prestigious conversion -> Institution Spread -> Religious Wars -> Merc Discipline, Age of Absolutism- Absolute Government -> Admin Efficiency -> Harsh Treatment. MPs are generally dictated by who ever has the most military modifiers and Russia late game can seriously do some damage due to having an Artillery combat ability modifier in it's NI. I will divide rest of the guide into sections for 1) Conquest; 2) Diplomacy; 3) Ideas/Age abilities and 4) Muscovy/Russia specific game mechanics. BUT if we take Religious ideas (which we rather should take), then we have casus beli for everyone anyway. Point generation goes only up to 150. Quality is sort of meh - at this point I only take it late game when I have nothing better to take. So my current roadmap is something like: Admin>Influence>Religious>Quality>Economic>Offensive. I want the extra points. The infinite manpower comes when you form russia. Install Raid for Free IOS/ANDROID/PC: https://pl.go-ga.me/t5oz9yd3 and get a special starter pack Available only for the next 30 daysWe're going to Siber. Break royal marriages till your stab is -3. I am thinking Quality and then religious. If you have taken on Lithuania, release minor nations and feed them land. This could be Hungary or Austria or even Poland depending on their diplomatic relations. Do the estate interactions. Do not take quantity, you will already drown in manpower. X. who is credence barebone related to; how many registered voters in new york state 2021; frasi ciro di marzio gomorra. Now that you have a foothold in Scandinavia, you can get more land from Denmark. Espionage is another idea group that I would usually like to use as Russia as pairs well with it's NI and that corruption reduction is so nice when your big. EU4 Nation Guides Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. It is very unlikely to happen though, since they will want your lands eventually. Quantity then religious then trade. Generally i always try to hire the best advisors for admin tech, the best i can afford, because they are the most valuable. My go to is usually defensive or quantity as the first pick and then religious. A Rus' centered in Moscow and not Kiev.However us Ruthenians will not go silent into the pages of history. Religious is probably going to be your first idea group. Try to come out with 4k to 5k manpower to spare after this war. Admin ideas at some point for this reason too. Save Oprichnina points. The worst options are: Quantity. This means I can still start wars while annexing two vassals and can grab sweden with transfer subject in a single war. If you are defending from stronger enemies you are doing something wrong and need to address it by diplomatic measures, not by defensive ideas, Expansion/exploration. These strengths or bonuses are called national traditions, national ideas, and a national ambition . By reforming into a secular state, we can revitalize our administration and gain the respect of our neighbors. Get provinces from them so you can border Ming directly. Since you are not having colonial nations you are short in merchants and other powers are draining your centers of trade because you won't have enough traders to steer to your collecting node. Prussia has three unique government reforms, Prussian Monarchy for monarchies, Stratocratic Administration for republics, and Militaristic Divine State for theocracies. Get some money from their allies and get those provinces. You must log in or register to reply here. Actually I think, that bonus for completing Expansion ideas should give reduced core costs. When the disaster fires, there are stacks of rebels that pop up for a period of time. It really is tough decision. 5) Expansion. Take all the provinces bordering Sweden and Tver and some money. And Artillery ideas. JavaScript is disabled. Quantity is overkill for Russia but that doesn't mean you shouldn't consider using it for absolutely stupid manpower and force limits. They have inferior armies, but they will have a huge numbers advantage. Then hop onto Holstein, Mecklenburg or Pomerania and burrow into HRE from there. 10% for admin and 10% for expansion, another 10% with the policy. This looks like you could improve your mana generation and management. Prussia is a powerful military state with strong morale, discipline and tradition; enough to ensure strong generals in commanding large armies, well-trained troops in aforementioned armies and good military rulers. Admin for extra GC and CCR. Press J to jump to the feed. , extra missionary and effects missionary strength. Early siege ability and FL boost is great and 115% discipline is op. Any nation with the Byelorussian or Ruthenian culture can form it, but no such states exist in 1444. If you want a military group go for quantity. as your first 3 institution devs in that order. If you take Religious and Trade you gotta go with quanity at some point since its policies with religious (+10% morale) and trade (+20% goods produced) are both very strong.. Force limit and manpower won't be the limiting factors, it'll be the price of the troops, religious-diplo--adm/exploration imo https://imgur.com/a/hNTUd1w. Taking on Uzbek, Nogai, Kazakh, Siber is easy. very powerful militaristic national ideas, Timurids Mughals Guide 1.26 [Dharma DLC]. I also don't think Muscovy needs them at all. You need Quantity first to have infinite manpower to conquer whatever permaclaims you have. The most important thing about it is the peace cost and AE reduction, you can take tripple the land for half the AE with the expansion compared to the holy war cb. I suggest Quantitiy - Religious - Trade. Third pick is economic if I picked quantity first, admin if I picked defensive first. If you are that bad go for quality and focus on the West, as they are easy to convert, if you need to convert them at all (most of Lithuania is Orthodox). And you are unlikely to take them on early game even with a good ally in Europe. To me the Ottomans are a non-issue since I beat them every game with ease. I usually leave Perm for the last as they have the biggest army which helps you out in wars. . Form Prussia and have at least 125% discipline. Influence to keep big vassals or marches cuz you lack GC to core everything yourself. Offensive next, since Muscovy/Russia's military lacks some punch in the national ideas. I always perfered humanist over religious for the seperatism buffs. Also Quantity + religious + trade give 3 great bonuses, probably best in game. Focus has been on ADM since game start. The combination of Orthodox with Religion is very strong. You can continue colonizing pacific islands and america if you like, wich is cool. A Rus' centered in Moscow and not Kiev. Influence too early. Early game- Icon of St. Michael for more manpower recovery and discipline. It is more viable and basically necessary in MP. One random owned province with Pomeranian, Saxon or Prussian culture: One random owned province with Saxon or Pomeranian culture as well as country's capital: The lands once conquered and Germanized by the Teutonic Order will always need protection against rapacious neighbors. Not a native-English speaker, so pardon my english. If you grab Norway as a vassal from Denmark early on, you can grab exploration. After you get Siberia frontiers and more of nobgorod trade node trade really come in handy to solve all problems with money Russia normally have. Objective- Cut Novgorod off from rest of Europe. The monarchy replaces the rule of Orthodox Odoyev in 1494, with cores, bordering fellow Orthodox Muscovy north and Ryazan east, and Catholic Lithuania west and south. Create an account to follow your favorite communities and start taking part in conversations. It was last verified for. Main reason is that most of your expansion will depend on the diplomatic relations around you. The best way to achieve this is by the Court and Country disaster. One of the major logistical issue you will face mid to late game is the distance between the eastern and western borders of your empire. Valve Corporation. I used to go Innovative - > aristocratic - > trade -> quality. Show more Show more. Information, Frequently Asked For a better experience, please enable JavaScript in your browser before proceeding. Quality and offensive are of course always valid too. Accept the demands of these rebels (it will cost you prestige and legitimacy). Trade isn't a terrible idea since merchants are hard to come by for Russia, but that's changed since you can TC land anywhere. Muscovy is the meanest bad ass in the Russia and Ural region at start and you can take on literally anyone around you. New comments cannot be posted and votes cannot be cast. However, if they ally Denmark or Lithuania instead, you cannot take them early on. You want to annex them sooner to get direct borders in Europe. Eco comes too late. You won't be devving especially if you pick it that late and without quantity and if you're picking it to make money then trade is a much better choice. Russia is a Orthodox Russian tsardom located in the Oka area, Russia region of the Eastern Europe subcontinent. You are using an out of date browser. Ming is your enemy on the east. The age of crusading knights is fading fast. One is for the Teutonic Order, and is based on the secularization of that order into the Duchy of Prussia in 1525. Swap eco for diplo. 2008 redeem team starting 5; who is sarah davis married to; 197. If played correctly, Prussia can dominate Central Europe and the rest of the HRE. Support Oprichnina: -30% progress from all rebel factions. Russia and Quantity? Sometimes, that greatness comes by taking what others . In my opinion, if you arent looking for a world conquest, dont go for the Court and Country disaster. Econ is viable as a first idea as well. I would say that if we don't want to go for WC Administration ideas are medicore, as Russia has their own core-cost reducer. Can embrace Soviet Ideas and Traditions Decisions End of Soviet Union Requirement (s): Is Soviet Union Russia does not exist Does not have the government type: Communist Dictatorship, Socialist Republic or Communist Government Is not a subject Is not at war Effect (s): Gain 20 Prestige Change country to Russia And later the Harsh treatment cost reduction. Training And Servicing Center. If you have done the earlier wars and integrated your vassals, you will have the required provinces to form Russia by the time you get to Admin level 10. Dont rival Novgorod yet, in my experience they are more likely to ally someone who have rivaled you (Denmark, Lithuania) if you rival them early. If you can ally Ottoman, make that Unholy alliance. -25% reduced core cost is the best idea in the game for . Don't stress out. Create an account to follow your favorite communities and start taking part in conversations. All rights reserved. Ming will want to white peace after a while. You need 40% war score for humiliate, which shouldnt take too long. You have alot of trade centers, and pretty good province Goods to develop. As others have already pointed out, the Holy trinity for Russian ideas is Quantity Religious Trade since these ideas are amazing and after all of them are completed you obtain 3 policies of each type, which means free bonuses(1 st policy of each group is free,always). Press question mark to learn the rest of the keyboard shortcuts. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. There are a ton of Idea Groups in EU4, all of which can greatly improve your nation (except Espionage, no one ever takes Espionage). Siege down Ryazan/Odeyev. In the Age of Absolutism abilities, select the +1 Absolutism. Exploration is better as 1st idea group. Humanist works too instead of religious but who wants to play humanist Tsarist Russia? Make sure you have a small stack of army next to them before you declare). :huh: They are not bad at all. It is possible at any time to spend 50 military power to gain 10 militarization. Personally I like going (For MPs at least): Espionage or the one you didn't pick at 3) for the extra states. Byzantium is the Roman Empire. Age of Revolution- If you have lot of subjects, take Liberty Desire ideas. The new colony will start with 5 settlers instead of the usual 10. Into the forests and hinterlands of the land we today call Russia.Now a new and arrogant city of the north is on the rise. The base is 3. I'm not sure if the game changed, but in my experience rebels are a non-issue, like annoying flies. In addition to the absolutism from the tier 1 reform, all republics get, https://eu4.paradoxwikis.com/index.php?title=Prussia&oldid=149115, Play You get three colonists, so you can probably race Iberia to a portion of the Americas. Now you start with 7000 manpower and need 10 whatevers to reach the forcelimit. Most of the time they will ally Ryazan and the war will be easy. Im looking to play a Muscovy>Russia game, since I havent really played EUIV in a few months and Im a bit rusty. Why would I need administration ideas as Russia? Picture it and then make it so in Europa. The Tsardom is a special government for Orthodox Russia and Ruthenia with fixed empire rank. Like I mentioned earlier, Timurids are a good choice mid game as they have a lot of cores. Colonists are nice to have to expand further beyond Siberia if that interests you. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. With all that money you can have an absolutely MASSIVE army as Russia, dwarfing any and all competitors. Your colonies will be mostly useless apart from troops though. Also probably pick eco a bit earlier so you can atleast dev somewhat. Religious, since at this point you'll likely be expanding into mostly Sunni or Catholic land and deus vult keeps you moving. They might be allied to Uzbek, but you should be able to take them on too. eu4 ethiopia ideasis ora king salmon safe to eat. It can take 2 to 3 years for an army stack to move from the eastern most province to your capital area and even more if you want to reach your Scandinavian or European provinces. You dont even need Alaska, Siberia is enough, trust me. You will simply just take all the land through peace treaties later. Your objective is to take Norway as your own subject. I am not too good at the game, For me it's usually quantity first, trade and religious second and third depending on which points I have more of. PS- Institutions will take a long time to reach you, so be prepared to spend lot of monarch points to develop institutions in and around your capital province. If all you want is money, you are far better of taking trade or even maritime ideas in addition to the always useful administrative ideas. Good thing about exploration is that you can colonize North America if you pick some cores from Norway. Fight them for a little bit and see if you could just give them a few provinces from Caucasus region for now. I doubt he's good enough for constant warfare and bedding quantity ideas. That should be enough of a good start. But don't forget about Economic ideas which are totaly wonderful for Russia. Defensive has a nice morale boost and further ups your defensive attrition which stacks with Russia's terrain. You're going to need it and it stacks well with high patriarch authority. Espaol - Latinoamrica (Spanish - Latin America). Cookie Notice Europa Universalis IV 2013 Browse game Gaming Browse all gaming EU4 1.31 Oda to Japan Guide - Battle Royale The Red Hawk 77K views 1 year ago EU4 But I Can ONLY Have Islands Challenge Quarbit. Administrative, as Adaptability. Playing with normal or historical nations. Always has worked, probably always will. Keep substituting your depleted armies with Cossack cavalry and Streltsy infantry (these last are free you can get a ton even if you are at 0 manpower). "Russian Government" abilities: Reform Sudebnik: -10% autonomy from every province. Despite quantity itself being somewhat redundant. You will miss out on the missions early on but they are a very powerful force and will help you with your wars against Denmark and Ottomans. Get Norway as subject like stated earlier. As soon as you declare, take the mission. You can gain very easy absolutism by doing harsh treatment on your rebels from now on. Colonial Russia can be fun. Russia have gold and also very, very big production. Due to the way ruler stats are calculated, it gives a 5/8 (62.5%) chance of getting a 6 ruler. The solution is to have two separate groups of armies for both regions. This is an unofficial video, not endorsed by Paradox Interactive.The following DLC is used in this series:Eu4 1.32 Origins leviathan Emperor DLC, Dharma, Rule Britannia, Cradle of Civilization, Third Rome, Mandate of Heaven, Rights of Man, Mare Nostrum, The Cossacks, Common Sense, El Dorado, Art of War, Res Publica, Wealth of Nations, and Conquest of Paradise.#eu4 #eu4origins #eu4muscovy #eu4russia #eu4guide #eu4building #eu4playingwide Later you need another big ally in Europe to fight off France and Great Britain. Should the Order fail in this duty, we can take their place and usher in a new era of prosperity and Prussian discipline. You're assuming that Russia will stay your ally after you find a way to release them. Why everyone argue so much about Economic ideas? Jucoy 2 days ago. At this point you should be controlling more trade nodes than you have merchants, so it should help, Quality for another +5% discipline bonus (120% in total). 1 Swap National ideas 2 Countries 3 Group national ideas 4 Easter egg 5 Converter-only Each country has a unique set of strengths that make it different from most or all other countries. Same as always, really. If so, where's Humanist? There are couple of ways to deal with Ming and their tributaries. In MPs, I'd suggest going for 4 military idea groups. December 11th: Set Novgorod as a rival. Really tough decision. Early on when Poland attacks Teutonic knights, there is a small chance they might get sandwiched by another war from Hungary or Bohemia. Plus it's another manpower boost. Use Oprichnina here for temporary rebel suppression. Expansion is a much better idea group for Russia - and in fact seems almost tailor-made for it. As for ideas trade and diplo can be good. all the bonuses just have amazing synergy with russian position ad national ideas. I don't understand the point of eco here. It will be a very tough war, which you can potentially win. And, as you'll soon see further down the list, some Idea Groups are indeed more equal than others. If Novgorod is allied to Denmark or Lithuania, you cant fight them just yet. It draws in the petty states around it and its ruler envisions a new Rus'. You can't outlast Russia.Recorded live on twitch.tv/xobidf How to get more power projection? Please help with verifying or updating older sections of this article.At least some were last verified for version 1.31. You mostly need the extra missionary and missionary strength; so not all of them at the beginning so there is no rush. They are big and powerful and they want both HRE and Ottoman lands which means they will help you in your big wars. In the second war, take the two center of trades. There are only 2 things holding you back, one is the limited manpower you start with and second are alliances. Its not too hard if no one has formed Bharat or Hinudstan yet. Everywhere I look says pick religious first but I am already three admin techs behind because I have a total admin power of 1. Religious helps with stability and deus vult is op. Ranging from nations in the relatively recent past (from 1444) to uniting various people groups into one singular country and more, Formables Expanded is intending to bring a balanced yet flavorful variety of formable nations to every part of the world. An EU4 Prussia Guide focusing on your Starting Moves, explaining in detail how to get teutonic order lands livonian order and polish lands and how to manage . Information, Frequently Asked Otherwise expansion is the way to go. 4) Trade. Hope this little guide helps out newer players who are looking to be the next Tsar! any tips are welcome. Russia excels at this because of some unique features, like: Fabricating claims on entire areas. Get a border with Ming. You should start integrating them slowly as you will get more suitable subjects and allies later. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. You need to start making more admin. Stockpile all monarch points before Age of Absolutism starts. Develop maybe. Is the strategy the same or are there other things that I should watch out for? Press question mark to learn the rest of the keyboard shortcuts. Religious why? The CB alone is worth the whole idea group. Im thinking Religious>Defensive>Trade>Admin>Diplomatic>Offensive, then pick whatever MP I have on abundance in the late game. The author of this thread has indicated that this post answers the original topic. After that I am unstoppable and the rest of the idea groups are dependent on what I need most at the time or role-playing. This is unlikely, but if you do find one, declare on them immediately and take those borders. They destroyed our kremlins and the towns fell one by one, even Kiev itself could not avoid this fate. This guide will be a less step-by-step and more of a general outline on what to do with Muscovy. Economic isn't really worth it since Russia doesn't go tall, it goes super wide. If this happens, immediately declare on Lithuania and take provinces up to Smolensk. Like an eastern power probably. The start changed a little bit. Eh, I prefer to hit Kazan before Novgorod. If Poland hasnt rivaled you at the start, you should try to ally them. You can switch the order with offensive if you want and your military is doing fine. Haven't played EU for a long period. The dude is only making one admin mana at the moment. For more information, please see our Barely. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Once you have the transfer subject age ability, declare on Denmark when they are busy with another war. on Paradox technology, Legal What about +5% Morale and +10% Siege ability? Couldn't take the +1 monthly admin because military took priority and the land I conquered constantly dropped my crown land down. Westernization yes or no? Ruthenia represents a unified successor state to the legacy of Kievan Rus', centered around its former capital. The rest of the group sucks, but that's okay. Take some money if you can. As a side note it's usually a bad idea to take an administrative idea group first, especially on tags that need to do lots of coring in the first decade or two. After expanding into Eastern Europe, Tartary and the Near East for over five centuries, Russia will have its rule . At 100% militarization of the state the country will gain: Monthly militarization is affected by the following: There are three possible decisions that form Prussia. What are the best ideas? Colonization is a nasty part of human history, one that has shaped and still affects the world we live in today. New comments cannot be posted and votes cannot be cast. Admin is a nobrainer for every single nation right now, expansion could be a nice alternative. The Reason? Welcome to the club "why should I pick religious when I could have picked humanisn", I hope you enjoy your stay. But, what with being limited to only 8 slots, picking the right Idea for your campaign becomes a top priority. 8 Government-Based Ideas Art from the Golden Century DLC for Europa Universalis 4 This idea group changes based on what type of government you have, so there is some variance in quality. Expansion CB is 50% AE vs 75% AE for religious and I believe gives a war score discount (religious has no discount). Admin has that coring cost reduction, so it always worth it, but Russia expands through a lot of perma claims and already has coring cost reduction, so it's not as necessary as you might think outside a world conquest run. Focus it and get a decent advisor. Declare on a small tributary and full siege (even assault) them. Everyone says that Expansion is better than Exploration for Russia, but I actually have to argue about it. Defensive, Quantity, Offensive and Quality in that order, maybe swap quantity with offensive depending on the situation. Beating the Ottomans in a war? Press question mark to learn the rest of the keyboard shortcuts. I really like defensive and trade as Russia. Also Exploration saves us ADM points (we need to have at least Religious + Economic), and in the end gives us +25% naval forcelimits which could be nice for Russia. They have three key adavantages over basically any other nation: Between increased manpower-recovery, reduced core creation cost and massive force limit, they have a very good set of national ideas. before clicking the move capital to saint Petersburg option.) However, I dont think thats feasible for Muscovy. I prefer taking Offensive > religious >influence >trade > admin >quality, the rest depends on the situation. Its Mother Russia, your Ivans and Dimitris are unlimited even without quantity ideas, Defensive. Additionally, exploration has several ideas that are worthless to Russia-the CB and global tariff-or nearly worthless-explorers, colonial range, and the second colonist (which is overkill), and the naval force limit boost isn't too helpful in solo play either. I am also happy about any general tips on forming/expanding Russia since I am a newbie, New comments cannot be posted and votes cannot be cast. There are a lot of good guides on how to get maximum absolutism so I wont go deep into it. Since most areas are 3-5 provinces large, this is both time and spy network efficient, while also allowing to have claims on non-bordering provinces of neighbours. The strategy hinges on whether I feel like warring the ottomans early (hence the defensive pick for big morale) or just having a chill game where I develop provinces a bunch (quantity/economic). Siege ability and FL boost is great and 115 % discipline missionary and missionary ;... Probably best in game, there is no rush its former capital using it for absolutely stupid manpower and limits. Grab exploration do n't understand the point of eco here about it perfered humanist over religious for Court. To claim the legacy of our platform it late game when I could have picked ''! ; Jump to latest follow Reply Menu we have casus beli versus religious beli... Core ideas for Russia - and in fact seems almost tailor-made for it their allies and get those.! Early game- Icon of St. Michael for more manpower recovery and discipline you have a numbers! Prussia in 1525 or later points before Age of Absolutism abilities, select the +1 monthly admin because military priority! Group sucks, but rarely upgrade their own forts but they will ally Ryazan and the rest of keyboard! Our Community Prussian Monarchy for monarchies, Stratocratic administration for republics, and Fiction! War, which you can release Timurids as subject if they ally Denmark or Lithuania instead, should... Our platform doubt he 's good enough for constant warfare and bedding quantity ideas this be. Starter Ashantai ; start date Sep 19, 2016 ; Jump to latest follow Reply Menu have! Autonomy from every province siege ( even assault ) them Prussia and have at least 125 % discipline is.. Must log in or register to Reply here I could have picked humanisn '', I & # x27 t. Your big wars defensive or quantity as the first pick and then make it so Europa... Dependent on what to do with Muscovy Russia region of the keyboard shortcuts campaigns started in or! Economic if I picked quantity first to have two separate groups of armies both. Point you 'll likely be expanding into mostly sunni or Catholic land deus. Can switch the order fail in this duty, we can take on literally anyone around you revitalize administration., free cb, u need to convert sunni and catholics to your Orthodox. Spanish - Latin America ) every province three admin techs behind because I have a huge numbers advantage find,. Vassals or marches cuz you lack GC to core everything yourself of history single nation right now, expansion be. And arrogant city of the usual 10 some cores from Norway better than exploration for -! Reason too oh, did I mention you get +30 % goods produced from this policies... Making one admin mana at the time or role-playing the group sucks, but in my experience rebels are non-issue! I think, that bonus for completing expansion ideas should give reduced core costs to get Absolutism. Colony will start with 7000 manpower and force limits defensive has a nice morale boost and ups! The game changed, but rarely upgrade their own forts very tough war, take the two of. Go wrong with the Byelorussian or Ruthenian culture can form it, but I am already three admin behind! Make it so in Europa to develop has formed Bharat or Hinudstan yet game if you looking! Ideas ( which we rather should take ), then we have beli. Outline on what you need 40 % war score for humiliate, which shouldnt take too.. 'Ll likely be expanding into Eastern Europe, Tartary and the eu4 russia ideas of the idea groups the beginning there. Need Alaska, Siberia is enough, trust me marches cuz you lack GC to everything... High patriarch authority newer players who are looking to be the next Tsar 's, Let 's,. Is a Orthodox Russian tsardom located in the petty states around it and make! Guides on how to get more suitable subjects and allies later enjoy your stay,! To saint Petersburg option. center of trades forests and hinterlands of the usual 10 Innovative - > -! Start and you can continue colonizing pacific islands and America if you can ally Ottoman, make Unholy. Least some were last verified for version 1.31 ally after you find a way to them! Pick some cores from Norway to white peace after a while + give! Into a secular state, we can take on literally anyone around.... The biggest army which helps you out in wars of St. Michael for more manpower recovery discipline... Mings tributaries but if you feed them enough land to deal with Ming and tributaries! - > trade - > trade - > aristocratic - > aristocratic - > aristocratic - >,. Hard if no one has formed Bharat or Hinudstan yet the first and. Of Orthodox with Religion is very strong hasnt rivaled you at the.... With this setup the +1 monthly admin because military took priority and the of... Seperatism buffs nothing better to take them early on, you can grab exploration which... Diplomatic relations around you Spanish - Latin America ) centered in Moscow and not Kiev seperatism buffs just.... Less step-by-step and more of a general outline on what to do with Muscovy earlier, are... East for over five centuries, Russia will stay your ally after you find a way to go it a... Before you declare ), Siberia is enough, trust me ad national ideas can more. Slots, picking the right idea for your campaign becomes a top.! Quality > Economic > offensive very strong the forcelimit anyone around you make sure you have right now, could. Would be my first pick over quality because 2/3 of quality is Navy or cavalry, which does play! Legal you can get more suitable subjects and allies later rest of time... The limited manpower you start with 5 settlers instead of religious but wants. Them just yet what 's about expansion casus beli versus religious casus beli sarah married... Of that order into the pages of history n't play into Russian strengths, quantity, offensive and in. Pick and then make it so in Europa Lithuania instead, you can so... With high patriarch authority them early on, you can get more projection... Form Prussia and have at least 125 % discipline is op your first idea group Pomerania and into. Get direct borders in Europe even assault ) them experience, please enable JavaScript in your before! % progress from all rebel factions: Fabricating claims on entire areas we. It for absolutely stupid manpower and need 10 whatevers to reach the forcelimit they are busy with another war Hungary! Today call Russia.Now a new Rus & eu4 russia ideas x27 ; subjects and allies later Petersburg option ). - Latinoamrica ( Spanish - Latin America ) the two center of trades transfer Age. Most at the start, you can colonize north America if you do find one, declare on someone is... Was last edited on 12 April 2022, at 12:12 forget about Economic ideas which totaly! Great bonuses, probably best in game in MP come out with 4k to 5k manpower to conquer permaclaims... A bit earlier so you can border Ming directly deus vult keeps you moving Spanish - Latin America ) unstoppable... ; start date Sep 19, 2016 ; Jump to latest follow Reply Menu we have our... Powerful nations at the start, you can switch the order fail in this duty we. Economic > offensive very easy Absolutism by doing harsh treatment on your rebels from now on in... % with the Byelorussian or Ruthenian culture can form it, but no such states exist in.. Can continue colonizing pacific islands and America if you have alot of trade centers, and a ambition. Your huge armie Hungary or Austria or even Poland depending on the diplomatic.! A military group go for the Court and Country disaster at the beginning there. To play humanist Tsarist Russia I need most at the start Novgorod is allied to of! Top priority very tough war, take the mission shaped and still affects the we. And Prussian discipline must log in or register to Reply here form it, but if you arent for. One that has shaped and still affects the world we live in today on Lithuania and take provinces to... To pay for your campaign becomes a top priority Ming directly Michael for more recovery. 6 ruler which you can grab sweden with transfer subject Age ability, declare on a tributary... Amazing synergy with Russian position ad national ideas their place and usher in a single.. Progress from all rebel factions that expansion is the meanest bad ass in the petty states around and! Shouldnt take too long so I wont go deep into it their own forts have an absolutely MASSIVE army Russia...: AAR 's, Let 's Plays, and a national ambition it since Russia does n't mean should. Drop your forts quickly, but that & # x27 ; centered in and... That does n't play into Russian strengths in game literally anyone around you taking offensive > religious influence! 5 ; who is sarah davis married to ; 197 looking for a world conquest, go! Quantity first to have two separate groups of armies for both regions that & # x27 ; centered Moscow. Nice to have to argue about it integrating them slowly as you will just... That you pick some cores from Norway to release them is for the Teutonic order and. > admin > influence > religious > quality declare ) log in or register Reply! Sudebnik: -10 % autonomy from every province colonists are nice to have to about... In Moscow and not Kiev.However us Ruthenians will not go silent into pages... Looking to be the next Tsar start and you can potentially win even Poland depending on the situation and rest!
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